PROCEDURAL MODELING OF WATER DROPLETS
If you want to make your product appear nice and fresh in your TV commercial, chances are that you’ll put water droplets on it. This effect is very popular in advertising. In todays installment of the Entagma tutorial stream, Manuel shows you how to procedurally build such an effect in Houdini.
While putting spheres on a surface is straightforward, this tutorial will teach you how to enhance the realism and quality of the effect by altering the water particles shape to make them more drop like. To achieve this the cross product is used, and explained in a tight theory part.
The scene file that you can download below contains the setup from the tutorial, some additional detailing and the Redshift3D render setup.
コメント
haavard_vikesland 6 年, 5 ヶ月 前 |
Amazing, love how good you are at explaining stuff. It really makes it a pleasant experience for a beginner.
31cf6f55fab44cd8 6 年, 4 ヶ月 前 |
You speak very well
all4uni 6 年, 1 ヶ月 前 |
very nice example
osiyostudio 4 年, 11 ヶ月 前 |
water droplets don't render with Houdini 17.5 lights correctly
osiyostudio 4 年, 11 ヶ月 前 |
droplets render glossy solid black when using glass or transparency
Michela Ledwidge 2 年, 2 ヶ月 前 |
The Scene File link is broken
pabcou 1 年, 10 ヶ月 前 |
It can be found now at www.entagma.com/downloads/ModelingWaterDropletsMaster.zip
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