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総再生時間: 1h 39m 53s

遺跡シリーズの続編となるこちらのチュートリアルでは、ディテールに富むプロシージャルの筋ツールを作成し、シーンに馴染ませていきます。6回に分け、Houdini 内でツールを構築して有機的な筋状構造を作り、Unreal 内の背景に神秘的なディテールを重ねていきます。

詳しくは Project GROT をご覧ください。

CREATED BY

JOOLEANBOOLEAN

Technical Artist @ Cloud Imperium Games

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コメント

  • ZSARLMHON_0822 8 ヶ月, 2 週間 前  | 

    The final product looks so cool, and the file can be easily modified to get some spider webs and other sticky webby products. Thanks a lot for the tutorial!

    • jooleanboolean 7 ヶ月, 1 週間 前  | 

      Thank you very much! And yes, I noticed that too, I love seeing what people ended up making with the flesh tech.

  • g_kartal 7 ヶ月, 2 週間 前  | 

    Really cool Project and versatile. Would be great to see the Workflow for the Bridges as well.

  • novafendis 2 ヶ月 前  | 

    It looks cool, and it's great to be able to control flesh and blood as you want! It would be nice to have UE material files.

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