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PROJECT GROT | プロシージャル筋 (PROCEDURAL FLESH)
総再生時間: 1h 39m 53s
遺跡シリーズの続編となるこちらのチュートリアルでは、ディテールに富むプロシージャルの筋ツールを作成し、シーンに馴染ませていきます。6回に分け、Houdini 内でツールを構築して有機的な筋状構造を作り、Unreal 内の背景に神秘的なディテールを重ねていきます。
詳しくは Project GROT をご覧ください。${item.description}
コメント
ZSARLMHON_0822 1年, 1ヶ月 前 |
The final product looks so cool, and the file can be easily modified to get some spider webs and other sticky webby products. Thanks a lot for the tutorial!
jooleanboolean 1年 前 |
Thank you very much! And yes, I noticed that too, I love seeing what people ended up making with the flesh tech.
g_kartal 1年 前 |
Really cool Project and versatile. Would be great to see the Workflow for the Bridges as well.
novafendis 7ヶ月 前 |
It looks cool, and it's great to be able to control flesh and blood as you want! It would be nice to have UE material files.
ilyalucas 2ヶ月 前 |
Very usefull tutorial. But I found that animations (pulsing flesh) is not working in UE? What oculd it be?
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