In this video, we will further extend our pipeline to pass multiple UV sets (surfacing & light mapping), in addition to vertex colors for our unreal shader

HDR images used for IBL lighting were aquired from th sIBL archive from HDR Labs, under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 License:


  • 現在コメントはありません

Please log in to leave a comment.