In this video, we will learn a bit about how the unreal FBX pipeline works for collision meshes, and how to setup our digital asset to auto generate and update collision meshes in Unreal

HDR images used for IBL lighting were aquired from th sIBL archive from HDR Labs, under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 License:

http://www.hdrlabs.com/sibl/archive.html

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