Artwork by Moeen Sayed | Nine Between


Welcome to HEX, an ongoing series of interviews with people from the Houdini community 
Studio artists, indie artists, developers, event organizers - you name it!

NEXT EPISODE | June 11, 2021

EPISODE 4 | May 21, 2021

00:00:00 Intro 

00:01:08 Solaris in Production 
We chat with Swiss International (Andreas Weidman), Arx Anima (Ben Lutz & Christopher Hiess), and Rebellion VFX (He Sun) to learn more about their implementation of Solaris in their production pipeline. 

For further info, FMX 2021 production talks from each of these studios are available online.

00:11:25 Ignition Digital Creator 
Wolfram Neuer provides us with an in-detail walkthrough on how he built an environment for Ignition, a short animation. 

00:20:30 Meet SideFX's Jeff Lait 
Meet a SideFX development veteran - Jeff Lait, Senior Mathematician. 

00:37:38 Project Titan 
Get the latest update on this SideFX produced demo and learning poject. 

00:41:27 How to Become a VFX Artist (or similar) 
Meet Mark Spevick from Escape Studios and learn about their latest offerings to help you build up your Houdini skills and help you land a job in the VFX industry. 

00:45:14 Frameshift 
Nick Owens from Penryn Games talks to us about their up-and-coming indie game title and the many ways they've put Houdini to use in the production process including - building terrain, rivers, roads, in-game VFX, and more. 

00:51:46 Gallery Showcase 
We'll close off this episode with a featured selection of art from the gallery on 

Further Info 
 Contribute your work to the SideFX Gallery: 
 Solaris in Production FMX 2021 Talks Workflows from a Solaris Production | Swiss International | FMX 2021 HIVE - 
 Solaris and Karma in Production | Arx Anima | FMX 2021 HIVE - 
 A Pipeline from Scratch - Making of the Evil Genius 2 Cinematic Trailer | Rebellion VFX | FMX 2021 HIVE - Frameshift:

EPISODE 3 | April 9, 2021

00:00 | Welcome

01:34​ | Ingenuity Studios - S.W.A.T.  Chad Wanstreet (VFX Supervisor on S.W.A.T.) and Grant Miller (VFX Supervisor and Co-owner of Ingenuity Studios) discuss how they incorporated Solaris into their pipeline as they digitally reconstructed street scenes from Downtown Los Angeles for S.W.A.T.

14:35 | Axiom Update - Axiom Houdini plug-in creator Matt Puchala chat's with SideFX's Rob Stauffer about the latest updates to his GPU-accelerated volumetric fluid solver. 

22:00 | Demon's Souls - Sparx* A Virtuos Studio - Jerome Hereng breaks down much of the Houdini-generated VFX found in their beautiful new game cinematic. 

29:00 | Bottleship VFX - Hristo Velev and Fianna Wong catch up and chat about Bottleship VFX's latest work in the Netfix feature 'Space Sweepers'. 

35:48 | Deep Learning for VFX and Games | - Valentine Kozin from Rare talks with Paul Ambrosiussen from SideFX about his work involving Machine Learning / Deep Learning with Houdini. 

47:32 | Project Titan  - Simon Verstraete, Rob Stauffer, and Christopher Hebert reveal what's to come with a new SideFX demo and learning project for 2021. 

50:21 | KineFX / Crowds  - Jeff Wagner speaks with Rob Hopper from Union VFX.

EPISODE 2 | Mar 5, 2021

0:00​ | Welcome 

2:00 | Free Houdini Engine Plugins for Unity and UnrealSideFX is pleased to announce that Houdini Engine for UE4 and Houdini Engine for Unity are now available for commercial customers for free. Learn more in this segment with SideFX's Judith Crow and Christopher Hebert. 

8:15 | Unreal Engine PluginV2 - SideFX's Simon Verstraete and Damien Pernuit chat about the latest and greatest version of the Unreal Engine plug-in for Houdini. 

19:15 | New Crowds Course - Fianna Wong chats with MPC's Mikael Pettersén, the author of the newly released Crowds Course. 

24:48 | Mardini - The Mardini Daily Art Challenge is underway! Meet Carl Drifter, Mardini's first official animation winner. 

30:44​ | Making of Joji '777' Music Video - Debra Issac chats with Saad Moosajee and James Bartolozzi about how they utilized Unreal Engine with Houdini to create a full troupe of CG dancers based on the captured movements of just one. 

40:37​ | KineFX - SideFX's Fianna Wong and Henry Dean chat about the progression of KineFX, tools in Houdini designed for riggers and animators.

Artworks courtesy of -- 42:51​ Ivan Larinin 47:04​, 49:00​, 49:23​ Bogdan Zykov 47:47​ Danil Krivoruchko 48:28​, 49:13​ Richard Lord 48:35​ Thomas Klyhn Christensen

52:26​ | Indie Game: Shoulders of Giants - SideFX's Ben Mears chats with indie game developer Patrick McAvena about his latest title and how Houdini played a role creating assets for the game. 

55:55​ | SideFX Labs - SideFX's Paul Ambrosiussen chats with Matt Estela - Mr. CG Wiki himself - about SideFX Labs. 

1:08:06​ | Sci-Viz with Houdini - Debra Isaac talks with Kate Xagoraris about the many possibilities using Houdini for scientific visualization purposes, particularly where outer space is concerned. 

1:16:08​ | Learning Path Enhancements - SideFX's Robert Magee takes you through the latest enhancements to the learning section on 

1:19:02​ | Henry Foster, Chief Architect, MOPs - Interviews from Houdini Illume Excerpt from the Houdini Illume Webinar Series. Meet MOPs chief architect Henry Foster. 

1:25:35​ | Moritz Schwind, Co-Founder, Entagma - From Houdini Illume - Excerpt from the Houdini Illume Webinar Series. Meet Entagma's Moritz Schwind. 

1:31:10​ | Gallery Showcase - We conclude HEX with a collection of art recently posted to the Gallery.

EPISODE 1 | Feb 5, 2021

00:00 | Welcome

1:40​ | Nikola Damjanov / The Dawning - We recently launched an animated short film called The Dawning. Project lead Fianna Wong speaks with one of the artists from the project, Nikola Damjanov.

10:30​ | Moeen Sayed / Mardini Daily Challenge - We'll tell you about Mardini - the upcoming daily art challenge - and speak with the winner of last year’s Houly challenge, Moeen Sayed, about his experience.

17:30​ | Tim van Helsdingen / SideFX Snacks - In January we published a Houdini course on creating a chocolate bar. Fianna speaks with the author of that course - Tim van Helsdingen.

23:00​ | Jacob Reynolds / Epic MegaJam - Meet Jacob Reynolds - the Houdini category winner of the Epic MegaJam.

29:50​ | Worldwide HUG updates - Fianna Wong and Paola Catano provide some info on current and upcoming HUG presentations.

31:42​ | Chris Wallis / RenderMan Art Challenge - Ben Mears speaks with Chris Wallis - the winner of the RenderMan Art Challenge.

40:15​ | Chris Rydalch / USD Pipelines - As part of his Illume webinar, Jeff Wagner recently spoke with Blue Sky’s Chris Rydalch about developing a USD pipeline. We’ll end this HEX episode with an excerpt from that interview.