End User Event 2017
Cheers to Houdini Day!
SideFX is heading to Utrecht for another End User Event! This year we're hosting a special 1-day workshop on Wednesday, June 7 - featuring a packed day of informative sessions conveniently located in the same venue as the main End User Event conference - the Florin Pub in Utrecht. Houdini Day will provide you with the opportunity to learn more about the software, from both industry professionals as well as SideFX's own product specialists.
Registration for this workshop is FULL.
However, there will be Houdini-related presentations taking place in the main End User Event conference on June 8/9 - including a session by Andreas Glad on Houdini Realtime VFX for Games, and a session by Michael Goldfarb on Rigging in Houdini 16.
Go behind the scenes to see Houdini in action creating jaw-dropping VFX for recent blockbuster films, grab yourself the latest Houdini T-shirt and chat with Houdini professionals over a pint.
Houdini Day Schedule | Wednesday, June 7th, 2017
Session
Presenter
10:00 AM
Algorithmic Design in Houdini - from paper to setup
Moritz Schwind and Manuel Casasola Merkle
Entagma
11:00 AM
Shading Tools in Houdini 16
Kai Stavginski
SideFX
11:30 AM
Swiftly adopting Houdini FX in production
Sander Bultman & Tim Van Helsdingen
Colorbleed
1:00 PM
Assets that care: Why I’m rebuilding all my realtime VFX workflows in Houdini
Andreas Glad
Partikel
2:00 PM
Rigging with Houdini 16
Michael Goldfarb
SideFX
3:00 PM
Rendering and Using Takes in Houdini
Fianna Wong
SideFX
Speakers
Moritz Schwind | Entagma
Moritz still thinks “Space: 1999” is the coolest thing that ever happened on German TV.
Be it pixels, hardware, code or cameras – if it’s interesting, Moritz is gonna take it apart. And sometimes even reassemble it. In his spare time he likes to dabble with code and create generative artwork. He claims his early exposure to QBasic is no help at all when working in Houdini, Cinema 4D, Processing or Arduino. But it might have been what started his fascination for the boundaries of code and art.
When not wreaking havoc to any intriguing devices around him, he works as an Art Director at Aixsponza."
Manuel Casasola Merkle | Entagma
Manuel changes his software packages more often than his shirts. Manuel Casasola Merkle likes to dive deep into the ins & outs of contemporary CG research, burying his desk under piles of SIGGRAPH papers. An avid Cinema 4D user, Manuel keeps an open mind about tools and uses whatever it takes to get a job done, thus racking up quite diverse software skills such as VEX, Python, Houdini, World Machine, Photo Scan, 3D Coat, Krita, Fusion or ZBrush. When he’s not pondering over the state of 3D software in general, he is partner and creative director of Munich based studio Aixsponza.
Kai Stavginski | SideFX
Sander Bultman | Colorbleed
His experience in these different areas taught him how effects and other stages of production can work together fluently. With experience in Autodesk Maya, SideFX Houdini, Next Limit Realflow and Peregrinelabs Yeti he's able to adapt and produce a wide range of effects.
Tim Van Helsdingen | Freelance
Andreas Glad | Partikel
Andreas has spent over 8 years working as a VFX artist in the games industry. In that time he has created effects on seven different platforms and catered to all audiences. He has created family-friendly powerups for Disney Universe, nasty blood squirts for Dead Space Extraction and massive house collapses for Battlefield 1. And everything in between.
He is currently running a remote VFX company called Partikel. His passion is making breathtaking effects - whether pushing the boundaries of what current technology can handle, or simple, stylish and elegant. For Andreas, it's all about what makes the players go “Woah!"
Michael Goldfarb | SideFX
Beginning his career in 2001, Michael has worked in Canada and Australia as a Character Technical Director for animation and live action VFX, in both Feature Films and Television. Currently, Michael works as a Senior Technical Director at SideFX Software in Toronto.
Fianna Wong | SideFX
Fianna is a Technical Marketing Specialist at SideFX and is most known as the robot voice of the Houdini Quickstart videos. She loves hardsurface modeling pr0n and still cannot believe that after so many years (since starting out in MetaCreations Infini-D), the CG industry continues to innovate!