Exile Skies | DMM

Posted April 11, 2019
Share


Learn from Xanthos Vouldis, Game Director at DMM Games, on how their tiny team (2 people!) used Houdini's procedural workflows for Exile Skies - a 3D mobile game - for a variety of gamedev art, including terrain generation - saving them time, and allowing for quick iterations at any stage of the process.


COMMENTS

  • There are currently no comments

Please log in to leave a comment.