Game Jam 2020 | Houdini Contest Winners
Global Game Jam celebrated its 12th year in 2020 and once again claimed the title of “Biggest Game Jam Ever”! Teams had 48 hours to make a game based on the theme of "Repair" and over 48,000 game jammers participated to make thousands of games at 934 sites in 118 different countries. SideFX sponsored Global Game Jam for the fifth year in a row and made Houdini Indie licenses available to the game jammers for their game development.
SideFX also held its fourth annual Game Jam with Houdini contest for games that were made with Houdini. This year’s contest received game entries from all over the world, including the United Kingdom, United States, United Arab Emirates, Sweden, Hungary, Germany, France, Canada, Guatemala, Netherlands, and Poland. A panel of game industry pros played and judged the games based on the categories of art & aesthetics, sounds & music, gameplay & fun factor, and use of the theme “Repair”. After some difficult deliberation, the judges decided on the 1st, 2nd, and 3rd place winners, which are listed below.
FIRST PLACE | Breached | Montreal Canada
Breached is a tower defense game where you play as a maintenance robot who is trying to save it’s colony from an alien invasion by repairing and upgrading it’s last defenses.
The player can gain upgrade choices by finding crystals throughout the environment. Some of the comments from the judges were; “So far this one is my favorite. The perf was great, nice transitions, good music, animation, and gameplay” and “Fantastic environment and shader work, really impressive!”
The team used Houdini to generate the layout and stylized terrain for the game map. Those game assets were then exported as FBX and brought into Unity to build the final game.
SECOND PLACE | Grandpa’s Little Memories | Kraków, Poland
In “Grandpa’s Little Memories” two players must work together to repair the mechanisms of an intricate music box. Some of the comments from the judges were “I mean...WOW! Nicely done” and “Gorgeous game!! Beautifully rendered and well designed mechanics. Audio complements the whole experience beautifully!”
THIRD PLACE | Don’t Dispear! | Stockholm, Sweden
In “Don't Dispear!” the player uses interactive parts to assemble a pear contraption and then tries to propel it forward as far as possible. Some of the comments from the judges were “Amazing little game! Fully playable, charming, and great use of Houdini! My fav!” and “Super adorable game with really nice controls and camera work”.
All of the eligible games were played and judged by the following game industry professionals:
Ben Mears | Community Manager | SideFX
Victor Brodin | Community Manager | Unreal Engine
Ashley Alicea | Evangelist, Games + Media & Entertainment | Unity Technologies
Stephen Tucker | Senior VFX Artist | Scavengers Studios
Thomas Winkley | Acquisitions Editor | Pluralsight
Maria Mishurenko | VR Game Dev & Educator | Synesthetic Echo
Kenny Lammers | Technical Artist & Educator | Indie Pixel
Varomix | VFX Artist & Educator | MIX Training
Sponsors and Prizes
These contest sponsors generously provided a variety of awesome game dev prizes for the winning teams, including:
Pluralsight | Subscriptions
MIX Training | Paid Tutorial Videos
Rebelway | Discounts on Training Workshops
Indie Pixel | Paid Tutorial Videos
Rick Banks | Paid Tutorial Videos
Unreal Engine | Swag Packs
Houdini Indie | Prize Licenses
Big thanks to all of the “Game Jam with Houdini Contest” sponsors!