Posted Feb. 24, 2017
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SideFX speaks with Ewan Croft, Eugene Kuczerepa and Martin Ruzicka from Hangar 13 on how they use Houdini for gamedev, including in their latest release, Mafia III - where the main character Lincoln Clay seeks revenge in the city of New Bordeaux. Hangar 13 uses Houdini for rigid body and soft body simulations for spectacle events, such as building, tower and bridge destruction - pyro and FLIP fluids to generate sprite content - using point clouds to distribute objects in the massive open world game - and tool building features, including supplying the game artists with a fence tool they can use to quickly set up realistic fences.


Tips & Tricks : Houdini for Games by Hangar 13

Hangar 13's Ewan Croft provides some insider tips on using Houdini for gamedev - including Voronoi Fracture Setup, Procedural Fence Tool, and Procedural Terrain.




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