Houdini 16 seminar in JAPAN

Posted Jan. 26, 2017
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SideFX will be introducing Houdini 16 in Japan in two locations, Tokyo, Osaka and Fukuoka. Click on the link to register. The presentations will be delivered in Japanese.


Tokyo

Date: Friday, Feb. 17, 2017 from 2:00 p.m. to 6:00 p.m.

Venue: Embassy of Canada in Japan, B2 theater

http://www.canadanet.or.jp/offices/tokyomap.shtml

No admission fee

Hosted by: SideFX

Co-hosting:

  • INDYZONE CO., LTD.

  • Born Digital, Inc.

  • Embassy of Canada in Japan

Notice: Embassy of Canada is a government agency.  Registration is mandatory, and a photo ID is required at the gate for entry.

Agenda *

  1. What's new in Houdini 16 (part I)

  2. Houdini User Presentation (Andrew Wong)

  3. What’s new in Houdini 16 (part II)

  4. Houdini User Presentation (Mr. Ren Kikuchi)

 

 

Thank you for your registration

 

Houdini × CREEK & RIVER

Date: Wednesday, Feb. 15, 2017 from 7:00 p.m. to 9:00 p.m.
Venue: CREEK & RIVER Co Ltd, Kougimachi seminar room
http://www.creativevillage.ne.jp/access_map#maptokyo
No admission fee

Agenda *
1. Intoroduction of Houdini and SideFX
2. What's new in Houdini 16
3. Q&A


Osaka

INDYZONE will be showcasing Houdini 16 at GAME CREATORS CONFERENCE.
GAME CREATORS CONFERENCE
Date: Saturday, Feb. 17, 2017
Venue: Osaka International Convention Center
http://www.gco.co.jp/traffic-access/by_transpotation/

GAME CREATORS CONFERENCE: Registration 


Fukuoka

Date: Monday, Feb. 20, 2017 at 4:00 p.m.

Venue: CyberConnect2 Co., Ltd.

http://www.cc2.co.jp/company/map

No admission fee

Hosted by: SideFX

Co-hosting:

  • Born Digital, Inc.

Agenda *

  1. What’s new in Houdini 16

  2. Houdini User Lecture (Mr. Shigeru Iriki)

  3. Houdini User Lecture (Mr. Ren Kikuchi)

 

 

Fukuoka: Registration will be closed on Feb. 16


Guest Speakers

Andrew Wong


Andrew Wong is currently a developer in SideFX, primarly working on the Houdini Engine for Maya. Prior to SideFX, Andrew had been developing in-house tools in a Visual Effects studio in Toronto. In the past, he had also been a developer in Autodesk, working on products like Maya and Mudbox. He's currently living in Japan as a digital nomad, and speaking Japanese.

 

Ren Kikuchi | Technical Director


Shigeru Iriki | FX Animator / VFX Artist

 


  * Subject to change without notice.


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