Posted April 23, 2018
Share


SideFX is heading to the Netherlands to host Houdini HIVE Utrecht - on Wednesday, June 6 - featuring a packed day of informative sessions in two tracks: Advertising/Motion Graphics and Video Game Development.

At the Houdini HIVE Utrecht, CG industry professionals will share insights on recent Houdini-related projects - and SideFX product experts will provide learning on features and workflows.

Check out the growing list of speakers below and stay tuned for the full schedule.


 REGISTER HERE





WEDNESDAY, June 06, 2018


LOCATION:

UTRECHT CENTER FOR THE ARTS (UCK)

First Floor | Room 114 & 115

Domplein 4, 

3512 JC Utrecht, 

Netherlands


MAP UCK Website








REGISTRATION


One event. Two tracks of education in Motion Graphics & Games
This event is FREE to attend - Register now to secure your seat as space is limited.

 REGISTER HERE





SCHEDULE


WEDNESDAY, JUNE 06, 2018
9:30AM | Registration
10:00AM | Event Begins
12:00PM-1:00PM | Lunch
4:00PM | Event Ends

Stay tuned for the full presentation schedule here...





SPEAKERS


Fianna Wong | SideFX

Fianna Wong is a Technical Marketing Specialist at SideFX and is most known as the robot voice of the Houdini Quickstart videos. 

She loves hardsurface modeling pr0n and still cannot believe that after so many years (since starting out with Infini-D and Bryce), the CG industry continues to innovate!

Simon Fiedler

Simon Fiedleris a freelance 3D artist based in Mainz, Germany. Besides working on commercial productions, he also produces tutorials in his free time on various topics and has been a speaker on several events. In the past years, he worked for several international clients and studios, always trying to blend creativity with technical knowledge.

Scott Keating | SideFX

Scott Keating is a Senior Product Designer at SideFX specializing in the user experience needs of Houdini artists. 

He is also an award-winning commercial illustrator, designer, and comic-book artist and his work has been published worldwide, in magazines, books, comics, and commercial products.

Paul Ambrosiussen | SideFX

Paul Ambrosiussen is currently a Technical Artist Intern and Game Tools Developer at SideFX Software, while finishing his International Game Architecture and Design studies at NHTV University of Applied Sciences in Breda. Paul enjoys writing tools to support effective art-pipelines, and maintaining tool/workflow quality for the artists he assists. 

His goal is to help others create amazing work in a better, faster and more flexible way. He creates tutorials, offers in-person lectures, attends events, and presents custom workshops to clients.

Tim Van Helsdingen

Tim Van Helsdingen started his career in motion-graphics, working mostly with Cinema4D and After Effects on a daily basis. This changed, early 2015, when Tim decided to go freelance and move in a different direction: FX. Hearing more and more about Houdini it was time to bite the bullet and dive in head first. 

Tim now works as a freelancer for a wide variety of studios. He also has quite the following on his vimeo for the regular Houdini tutorials he puts out.

Helge Maus | PixelTrain

Helge Maus delivers with his company PixelTrain | 3D | VFX | animation in-house training, workshops and online-coaching for the 3D & VFX industry. He enables you to master professional production techniques with the following tools: Maya, Cinema 4D, Houdini FX, Nuke, V-Ray, Arnold, RealFlow, Substance, Unity 3D and many more. 

He has worked as a freelancer for more than 15 years for Adobe Systems and is a member of the beta team for Autodesk Maya, Adobe After Effects and is a Maxon Lead Instructor for Cinema 4D. He has worked with clients such as Jura, Vitra, Jung-von-Matt, Pirates ´n Paradise, redseven Entertainment, ProSiebenSat.1, SKY Deutschland, NDR, rbb, Sony DADC, Intel and many more international companies.

Simon Verstraete | eXiin

Simon Verstraete is an Environment and Technical Artist at eXiin, creaters of the game Ary and the Secret of Seasons. 

Simon is currently finishing his studies in Game Graphics Production at Digital Arts and Entertainment. He likes making modular environments and custom procedural tools to create those enviremonts faster.



MORE SPEAKERS TO BE CONFIRMED SOON!