Moon Crater
Film/TV

Crafting a lunar crater scene. We'll start with the foundational height geometry using both SOP-level HeightField tools and custom COPs for finer, more intricate details. Next, everything comes together in COPs for amplified texture synthesis. We'll then add eye-catching details in Solaris using USD-based assets. The final touches involve some quick COP compositing work to add a final layer of stylization.

*Requires LABS installation

(2 responses)

COMMENTS

  • jhonogudiel 2 weeks, 6 days ago  | 

    Does anyone know how to open these files? There's a bunch of files but any proper houdini file :S

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