EDIT: i would like to know also how to create angular velocity to transfer per piece
i am trying to orient manually normals to transfer them into point velocity for a choreographed RBD simulation.
Basically i create point clouds with uni directional normals, place them and rotate them accordingly to the direction i want the pieces to go, then transfer the normals onto my RBD fracture object.
Finally i vopsop normals into point velocities
it is working but i would like to know if there is a better/smarter way to do so.
here is an example file
thank you
manually oriented normals for point velocity
1770 1 1- sami.tawil
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