Hello everyone,
I am learning to make fire. I am trying to making it look really sharp and crispy. I gave value of 20 for “Sharpness” in pyro solver with values like 0.2 or 0.3 for “disturbance” , “shredding”, “confinement” and “turbulence” and the division size is 0.02, and still it doesn't look sharp. I am using Micropolygon rendering, with depth map shadows.
I have uploaded a video of my WIP render. I am still working on the shader.
Please help me if anyone has solution.
Pyro Rendering
2929 7 2- advaitk8
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- anon_user_37409885
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Joker has posted some amazing resources for fire simulation - it's probably worth checking the link and reading through it learn some cool advanced techniques
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=30370 [sidefx.com]
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=30370 [sidefx.com]
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MartybNz
Joker has posted some amazing resources for fire simulation - it's probably worth checking the link and reading through it learn some cool advanced techniques
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=30370 [sidefx.com]
Really Thanks MartybNz
I checked your file advaitk8 ,To achieve better result you should care these points :
1. Increase your Turbulence and Swirl ,Because your Fire is so smooth
2. Improve your shader with above Topic's instructions to achieve sharpen result
3. for rendering Pyro effect I suggest you to use Raytracing instead of Micropoly ,In this case your fire will render with more details :wink:
- advaitk8
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- advaitk8
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- Sadjad Rabiee
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- Sadjad Rabiee
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advaitk8
Hello Joker386,
I have a question. How do I make it move really fast like the actual fire in a fireplace.?
I added the velocity but it doesn't really look good. And I want to avoid using a timewarp to make faster. Timescale acts a bit weird too. Please let me know if there is any other way.
Thanks.
Just increase “Timescale” parameter in the “Pyro Solver” ! (in the Simulation TAB) 8)
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