Make a rigged character follow path

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I have an animated character and i want to make it follow a path. I tried the Follow Path Constraint, but it does not seem to work.

Link to the file on Google Drive: https://drive.google.com/file/d/1eQnzO9PZaUz3aBwaN_Pk1gCp_YgrHX1d/view?usp=sharing [drive.google.com]
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Ok so I found a way around this by adding a point on the path and moving it (using primuv). I made the movement cycle and copied the position parameter to the transform value of the (Rigged) subnet.
Heres the screenshot-
Edited by npanium - Jan. 4, 2019 02:04:32

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Screen Shot 2019-01-04 at 5.57.52 pm.png (2.3 MB)

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