override instanced static mesh's material

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Is that possible to change instanced static mesh's material using "unreal_uproperty_"?
I tried many different name for the material element 0. but have no luck.
Any tips?
Edited by anon_user_10187590 - Feb. 10, 2022 00:41:06
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Couldn't find anyway to override instance static mesh's material.
So I converted my static mesh into Blueprint actor then make a material instance type variable.
Then use unreal_uproperty_XXX to override the material.
I dont think this is a smartest way to do it.
Hope it helps.

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test_0001_1.jpg (203.9 KB)
test_0000_2.jpg (291.6 KB)

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Exactly looking for a solution to that as I want to override only the first material on the instances and not all the material ID.
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