merge node's connect order question

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hi~!

I am studying houdini basic course.

while reading a book, I had a question.

I am making a scene that box is going down ground.

By the way, IF I change the order that ground and box connect to merge node

,the box goes through the ground. no bounce.

Why is this happening?


please help me.

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Look at the merge node's properties. By default, inputs affect inputs plugged to their right. You can change it so that everything affects everything.
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