Melting object
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- omyviktor
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- Robbert
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What you could do is to group the particles that have a higher value of your melting attribute (likely temperature). So you end up with a group that is actively melting. Pipe those into a split note, and split by group. The particles that are not actively melting come out of the other output. You can then use a VDB from particles node to make an approximate mesh and use that as a staticobject in your sim. For collisions you can actually use the generates SDF directly by putting the collision method on volume sample, and referencing it in the proxy volume parameter. Hope this helps

Edited by Robbert - Aug. 23, 2022 08:26:30
Technical VFX artist @ Housemarque / Sony Interactive Entertainment
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