How to get PDG cook callback in Unity?

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I'm using PDG HDA in Unity to manage a terrain workflow.
I want to execute a C# script after cooking a certain top node.
Is there any way to get a certain topnode cook event just like common HDA cook event? In that case I can catch the event and execute my C# script.
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I am looking for the same thing, did you manage to get a solution?
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