I'm new to using Houdini and I'm using it to create a torch flame for a school project via a tutorial on youtube. The guy in the video imports the torch geo, duplicates it into a separate geometry folder (for the pyro sim), via an object merge and then blasts the handle away so its just the tip of the torch that's going to be affected. He then poly extrudes the mesh so it has some depth and then attaches a 'points from volume' node.
My issue is that in the tutorial the creator uses a point separation value of 0.003 to get a decent saturation of points, but when I use the same value or even a lower value such as 0.001, I get nowhere near the same amount of points as he does. Another problem is that adjusting the value lower than 0.001 basically freezes my pc so that isn't an option, and I shouldn't need to considering his adjustment of the point separation parameter is basically instantaneous whereas mine takes up to 10 seconds at worst to make the change. I have tried placing a transform node after the object merge and messing around with the value to see if that would give me more points but had no success. I have tried this on two separate machines and tried it with two versions of Houdini on each and have gotten the same result all 4 times.
I'll attach the tutorial video if someone would like to try recreating my problem. I'll also include both a screenshot of the points from his tutorial with the 0.003 value as my own project with the same value.
*Its worth noting that I'm using my own torch model for this project instead of his, but my geometry has a similar amount of subdivisions and spacing so it shouldn't really be an issue in theory.
Tutorial: https://www.youtube.com/watch?v=qX3BGxzKnBA [www.youtube.com]
Problem using 'Points From Volume' Node - Not enough points
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- Fletch04
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