Thin film and drips simulation

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Hello, everyone!

I'm self taught & attempting to create thin water simulation that stick and sheds of collider. I found this cool technical guide that shows techniques that were used in production of Alita: Battle Angel.

Guide [alexey.stomakhin.com]

So I would like someone to help me figure out how to create this kind of simulation in houdini. Especially I wanna understand how to change and control fluid SDF extrapolation angle.

Any help or pointers are much appreciated!
Edited by daniyas.dabyrbek - Feb. 13, 2024 05:02:42
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Interested in this too!
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