Hello, everyone!
I'm self taught & attempting to create thin water simulation that stick and sheds of collider. I found this cool technical guide that shows techniques that were used in production of Alita: Battle Angel.
Guide [alexey.stomakhin.com]
So I would like someone to help me figure out how to create this kind of simulation in houdini. Especially I wanna understand how to change and control fluid SDF extrapolation angle.
Any help or pointers are much appreciated!
Thin film and drips simulation
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- daniyas.dabyrbek
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- lbs_vfx
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