Hair groom issues

   987   4   0
User Avatar
Member
26 posts
Joined: March 2014
Offline
I'm trying to learn grooming in houdini and have been following the pig tutorial on the site, but have noticed that the information seems to be out of date with the current version of houdini. At the moment, the biggest issue I'm dealing with is that my hair is growing through the object I want my hair to grow on.

I have a VDB and a skin, but want the hair to be only on the outside of the surface. The images below should demonstrate the issue more clearly.
Edited by larkis - Feb. 18, 2025 16:25:22

Attachments:
view1.jpg (250.3 KB)
view2.jpg (321.5 KB)

User Avatar
Member
87 posts
Joined: Sept. 2019
Offline
Your mesh is double-sided, meaning that all the normals are saying "yes" to hair. You can do things like split the primitives you want hair to grow on, or add an attribute like "density" to those primitives, to limit where the hair grows.
User Avatar
Member
26 posts
Joined: March 2014
Offline
I do have density set up on the outer polygons of the skin, and even if I remove the thickness the issue persists.

Attachments:
view3.jpg (275.8 KB)

User Avatar
Member
31 posts
Joined: April 2023
Offline
Hair Generate
Reduce the radius of the influence radius and try changing the blending method mode

Attachments:
Enter_a_filename.png (92.6 KB)

User Avatar
Member
26 posts
Joined: March 2014
Offline
I tried the influence radius but it have to set it fairly low for the hair to not stray away. The side effect of this is that the hair clusters around the guides very closely which would mean I have to have a lot more guides, seems like in this situation a lot of the hairs are on top of each other. One of the images below shows what increasing the density to a more ridiculous amount does.
Edited by larkis - Feb. 19, 2025 12:07:36

Attachments:
view5.jpg (146.0 KB)
view6.jpg (219.3 KB)
view7.jpg (382.9 KB)

  • Quick Links