Boolean cut geometry not applying material on a surface
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- ray_roamer
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- CYTE
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It applies materials—the cutting object's material to the newly created primitives.
The material is a string attribute on the primitives called shop_materialpath.
If you want to have your cutting primitives inherit the same path, use an
attribute transfer node before the bool and transfer the shop_materialpath
primitive attribute from your rose to your cutting mesh.
Cheers
CYTE
The material is a string attribute on the primitives called shop_materialpath.
If you want to have your cutting primitives inherit the same path, use an
attribute transfer node before the bool and transfer the shop_materialpath
primitive attribute from your rose to your cutting mesh.
Cheers
CYTE
Edited by CYTE - Feb. 20, 2025 04:07:06
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- ray_roamer
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