Subdivide with Close Cracks + Trangulate boundary breaks uvs
663
3
1
mrpdean
Member
80 posts
Joined: April 2019
Offline
June 15, 2025 7:59 a.m.
Hi,
I am wanting to use the Subdivide sop with the option to Close Cracks (Pull Cracks Closed) and Boundary (Triangulate).
From a topology perspective this is giving me the results I want, however it is also messing up the UVs along the boundary.
I would expect the UVs along the boundary to be subdivided the same as the topology however it doesn't seem to work this way.
I've put together this super simple project to demonstrate.
Does anyone know how this can be achieved without messing up the existing UVs?
Thanks
Peter
Edited by mrpdean - June 15, 2025 08:00:25
Attachments:
subdivide.gif (575.9 KB)
subdivide.hiplc (100.6 KB)
atitimar
Member
19 posts
Joined: Jan. 2019
Offline
June 15, 2025 8:59 a.m.
hi
Attachments:
subdivUV.png (1.7 MB)
mrpdean
Member
80 posts
Joined: April 2019
Offline
June 15, 2025 9:58 a.m.
Hi. Yes that works in this very simple setup but wasn't an ideal solution in my main project so I figured that I'd ask if there was a way to prevent it from happening in the first place.
atitimar
Member
19 posts
Joined: Jan. 2019
Offline
June 15, 2025 10:43 a.m.
Maybe try Labs_UV_transfer