Hello, I would like to ask about the attributes needed to control Tree instances in Unity. Based on the documentation I defined 'unity_hf_tree_prototype' point attribute as well as 'unity_hf_treeinstance_prototypeindex' attribute which works (see the image from Unity) but when I try to use pscale and orient attributes to drive orientation and scale of these scattered objects it doesn't seem to react in Unity at all. Would you have any idea why please? In Houdini seems to work as intended (see image from Houdini).
Thank you in advance for any advice!
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Technical Discussion » HoudiniEngine in Unity - HeightFields scatter attributes
- JanKrocak
- 5 posts
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Houdini Indie and Apprentice » Karma / basecolor AOV
- JanKrocak
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Hi,
Do you please anybody know how to get basecolor pass in Karma? I was looking for it traditionally in AOVs (Render Vars) but there seems to be anything close to it.
Thank you in advance!
Do you please anybody know how to get basecolor pass in Karma? I was looking for it traditionally in AOVs (Render Vars) but there seems to be anything close to it.
Thank you in advance!
Houdini Engine for Unreal » Houdini Engine for Unreal - Version 2
- JanKrocak
- 5 posts
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Houdini Engine for Unreal » Houdini Engine for Unreal - Version 2
- JanKrocak
- 5 posts
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Hi,
unfortunately I can't find the daily build 18.5.425 in my betas list at Steam. The latest one I can install is 18.5.408 Python 3. Is it available for Steam and I am just doing something wrong or do I need to wait for the update please? Thank you.
unfortunately I can't find the daily build 18.5.425 in my betas list at Steam. The latest one I can install is 18.5.408 Python 3. Is it available for Steam and I am just doing something wrong or do I need to wait for the update please? Thank you.
Houdini Indie and Apprentice » Houdini Indie - Export out SOP Instance as FBX
- JanKrocak
- 5 posts
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Hello,
I would like to ask how can I export instances using Instance SOP to the FBX?
I am trying to get the instanced geometry out to work with it in Maya LT (that's why FBX) and Nuke.
Thank you in advance!
I would like to ask how can I export instances using Instance SOP to the FBX?
I am trying to get the instanced geometry out to work with it in Maya LT (that's why FBX) and Nuke.
Thank you in advance!
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