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Houdini Indie and Apprentice » Pyro Shader Displacement
- Nic Yiallouris
- 4 posts
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Houdini Indie and Apprentice » Pyro Shader Displacement
- Nic Yiallouris
- 4 posts
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Perhaps you could shed some light on my workflow, I've attached a file where I've started to calculate the gradient but I'm not sure of my methodology.
Houdini Indie and Apprentice » Pyro Shader Displacement
- Nic Yiallouris
- 4 posts
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I'm struggling to get my head around this in H13.
Would you do this with an “iso offset” or with the “vdb analysis” ?
Would you do this with an “iso offset” or with the “vdb analysis” ?
Technical Discussion » pyro displacement and restfield?
- Nic Yiallouris
- 4 posts
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Has anyone noticed the jagged edges at the end of their pyro sim when they use this method?
For some reason when I use this setup it gives me really cool detail but the edges of my sim become very jaggered, looks like a low res grid?
Perhaps I need to increase the resolution of the VDB somehow?
For some reason when I use this setup it gives me really cool detail but the edges of my sim become very jaggered, looks like a low res grid?
Perhaps I need to increase the resolution of the VDB somehow?
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