Finally! a solver+attribtransfer+ray node and of course the sim and the output geometry… evaluate input geometry every frame and… bam!! magic! deforms the output thank you
Hello everyone! I've been trying to export the result of a flip simulation into a single piece of geometry and export the cache as .MC in other words; A single piece of geometry with the same amount of polygons.
BUT… when the simulation gets complex, topology increases his polycount… spoiling all my life and hope… in there any “stay quiet topology” node? or use a grid and transfer animation from the sim?