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Mardini 2023 » Day 11 | Nature | Grass | Image
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- amn
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Mardini 2023 » Day 10 | Nature | Wave | Image
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- amn
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Mardini 2023 » Day 9 | Nature | River | Image
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- amn
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Mardini 2023 » Day 8 | Nature | Sand | Image
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- amn
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Mardini 2023 » Day 7 | Nature | Mud | Animation
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- amn
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Mardini 2023 » Day 6 | Nature | Rock | Animation
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- amn
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Mardini 2023 » Day 5 | Shape | Smooth | Animation
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- amn
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Mardini 2023 » Day 4 | Shape | Rough | Animation
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- amn
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Mardini 2023 » Day 3 | Shape | Obtuse | Animation
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- amn
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Mardini 2023 » Day 2 | Shape | Linear | Animation
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- amn
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Mardini 2023 » Day 1 | Shape | Round | Animation
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- amn
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First time participating and first time rendering, so I learn a lot! Nice work from everyone.
Technical Discussion » Pathdeform - scale on 2 axes
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- amn
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I'll give it a try, thanks for your reply.
EDIT : it works, thank you very much!
EDIT : it works, thank you very much!
Edited by amn - Dec. 7, 2022 09:20:10
Technical Discussion » Pathdeform - scale on 2 axes
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- amn
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Hi,
Using a path deform it's possible to scale the mesh through a ramp. Currently it goes equally on all axes (with Y been my up axe), and I was wondering which process I could do to split this scale in 2 axes..? As in, having width and depth manage separatly thought the whole lengh.
Hope I made myself clear, thank in advance.
Using a path deform it's possible to scale the mesh through a ramp. Currently it goes equally on all axes (with Y been my up axe), and I was wondering which process I could do to split this scale in 2 axes..? As in, having width and depth manage separatly thought the whole lengh.
Hope I made myself clear, thank in advance.
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