HGaal
Bug fixed! Great job, SideFX! Just great! You are best !
Did they fix it?
Enivob
Read the help cards for the creep node or the ray node.
AizatulinThank you. I peeked at the file and had a little scare there. Will look again with a bit more courage.
If interested, here is an experimental file (trying to reimplemented some examples)
osong
this is factually incorrect, you literally wrote "there is no shading network like in Blender" and i quoted that. calling me dishonest is beyond my ability to take your contribution to discussion seriouslyImage Not Found
FYI, many studios develop their own solutions based on Houdini (one of the big ones that were announced was a whole new simulation package of additions by WETA, WetaH), as well as Unity, and UE. This does not make Houdini, nor any of those engines any less functional: it just lacked functions that were needed for production. Or are we going to have double standards now?
WetaH video:
https://www.youtube.com/watch?v=vy8XQgSfZH8 [www.youtube.com]
Aizatulin
You can use variants for sweep. So can create a 1:1 mapping between each point of the backbone and a cross section. For example, if you have 100 points of the back bone and 3 cross sections -> section 0 ~ point 0, section 1 ~ point 50 and section 2 ~ point 100 and point 10 is 20% blend between section 0 and section 1 (and so on).
Here is an modified example
raistlinfNot working on my side.CYTECARVE, BLEND SHAPE WITH NEGATIVE VALUEcoccosoidsqlib comes with a curve_extend node.
How about a curve extend node for H20?!
Cheers
CYTE
CYTEcoccosoidsqlib comes with a curve_extend node.
How about a curve extend node for H20?!
Cheers
CYTE
vinyvinceWhere can one find more info on this?!dreamblk
Did Nvidia offer a golden bridge to steal Sidefx's best staff like they did in many other place?
vik_lc
I have a strong artistic / design background, so maybe I personally also mind that native theme with strong outlines and gradients - but the other way around I don't want a circus either.
I've been using AXSC Houdini Theme [axelschoterman.com] for about four years now with a slight gamma change in in the color settings, because it's too dark otherwise. I think this makes Houdini look classic and timeless - I certainly don't need anything else for the next 10 years.Image Not FoundImage Not Found
Andr
Thanks, I can reproduce the crash.
A temporary workaround is to append a Clean Sop node just after Fast Remesh so to remove the degenerate primitives that seem to be causing the issue.
Also, be aware that you are producing self-intersecting geometry (have a look inside the geometry)
Andrcoccosoids
Trying to use Labs Fast Remesh in a solver and it always crashes. Has anyone tried it?
Hi, can you upload a simple hip file?
olivierth
Groups can also cause this geo splitting problem.
For more info on how to control the alembic splitting, you can check this page:
https://ddankhazi.com/2019/07/04/houdini-to-maya-export-an-alembic-file/comment-page-1/ [ddankhazi.com]
sepuYes, it's 3ds max.
can I ask what is the DCC that you are trying to import this to?