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PDG/TOPs » TOP's Ropfetch render order

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intrinsic
4 posts
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 Oct. 9, 2020 18:37:14
Hi,

I am think I must be missing something and was wondering if some better minds than mine can answer the question.
I have a TOP's setup batching out say 20 tasks to a ropfetch and rendering out images one at a time as I am using the free version of 3Delight. My question is this, the order it renders seems random, the index value in the task graph table is sequential but which one is rendering seems to jump around, it doesn't work down the list.
Not a problem I am just curious.

Cheers
Karl
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PDG/TOPs » Controling the number of simultaneous renders in a batch

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intrinsic
4 posts
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 Sept. 11, 2020 22:26:03
Hi,

I am working on a scene using TOPs which is controlled by a csv. Its is the same scene with elements, textures, cameras changing per row in the csv, this is all good, the problem is this when I submit it to render with a ropfetch and it will try and submit multiple renders at once and it gets going and I get a segmentation fault and goodnight Houdini. I am also thinking of using the 3Delight cloud service and don't want to bury my internet connection sending 500 requests in the first few minutes. I would like to be able define a number of jobs to run at the one time then it waits for completion then starts the next set. Do I adjust the slots per work item on the localscheduler? the Total slots? anything else am I not understanding the correct methods

Cheers
Karl
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