Forgot your password?   Click here   •   No account yet?   Please Register    •   Or login using  
EN Login
SideFX Homepage
  • Products
    • What's New in H20.5
      • Overview
      • VFX
      • Copernicus
      • Animation
      • Rigging
      • Lookdev
    • Houdini
      • Overview
      • FX Features
      • CORE Features
      • Solaris
      • PDG
    • Houdini Engine
      • Overview
      • Engine Plug-Ins
      • Batch
    • Karma Renderer
    • Compare
    • SideFX Labs
    • Partners
  • Industries
    • Film & TV
    • Game Development
    • Motion Graphics
    • Virtual Reality
    • Synthetic Data for AI/ML
  • Community
    • Forum
    • News Feed
      • Overview
      • Project Profiles
      • Houdini HIVE Events
      • Contests & Jams
    • Gallery
    • Event Calendar
    • User Groups
    • Artist Directory
  • Learn
    • Tutorials
      • Overview
      • My Learning
      • Learning Paths
      • Tutorial Library
    • Content Library
    • Tech Demos
    • Talks & Webinars
    • Education Programs
      • Overview
      • Students
      • Instructors
      • Administrators
      • List of Schools
      • Resources
  • Support
    • Customer Support
    • Licensing
      • Overview
      • Commercial
      • Indie
      • Education
    • Help Desk | FAQ
    • System Requirements
    • Documentation
    • Changelog / Journal
    • Report a Bug/RFE
  • Try | Buy
    • Try
    • Buy
    • Download
    • Contact Info
 
Advanced Search
Forums Search
Found 19 posts.

Search results Show results as topic list.

Mardini 2024 » Congratulations and how to claim Prizes

User Avatar
pranesh arry
19 posts
Offline
 Nov. 26, 2024 16:09:59
My prizes also arrived! Sweet!
See full post 

Mardini 2024 » Congratulations and how to claim Prizes

User Avatar
pranesh arry
19 posts
Offline
 Oct. 17, 2024 18:30:28
Valent
Hi, did anybody receive the Mardini2024-Iron-Heart prize?

I'm still waiting and wondering maybe I messed something in the prize claim form

yeah, I am still waiting here as well.
See full post 

Solaris and Karma » Motion vector AOV in Karma

User Avatar
pranesh arry
19 posts
Offline
 Oct. 17, 2024 18:19:10
Tom Mangold
Thanks so much! Putting in the node finally gives me MB and the vectors. But I can't get rid of Karma actually motion blurring the image. While "Disable image blur" is on, it's also grayed out. So, I only need the vectors. : /

Need to check your file tomorrow.

Hey Tom,

Enabling the "Motion Vectors" Pass under the "Utility tab" as shown in the screenshot below should allow you to toggle "Disable image blur".


See full post 

Solaris and Karma » Motion vector AOV in Karma

User Avatar
pranesh arry
19 posts
Offline
 Oct. 17, 2024 16:15:40
digones
pranesh arry
arx_anima
the karma node or the karma standart rendervars node has motion vectors and velocity aov as default to check.
We used them already in production and they work fine, they do not use primvars but a ray level check
ray:motionvector
ray:velocity

Hey there,
I tried checking both the motionvector and velocity in the karma render node, however I still get a blank output. Am I missing something?

Thanks!
Image Not Found

Image Not Found

Have you managed to make it work? I've been stuck trying to output AOV motion vectors with no sucess


Hi!

Based on my experience working with Solaris,
I've created this file which shows different ways to make motion vectors/motion blur work in Solaris.


Here is the file:
See full post 

Solaris and Karma » Motion vector AOV in Karma

User Avatar
pranesh arry
19 posts
Offline
 Oct. 17, 2024 15:03:45
Tom Mangold
20.5 the same. No shading except from black pixels in the motion vectors aov. 20.5.332

Normal map, depth map, all show up nicely. MV doesn't.

What are the setting which need to be enabled/disabled to get the correct aov?


Hey Tom,

Did you put a Motion Blur Lop before USD render rop?

Motion Vectors Will not show up without it.
See full post 

Technical Discussion » Houdini Render and Cache Problems

User Avatar
pranesh arry
19 posts
Offline
 April 6, 2024 18:36:13
Hey Burak,
Can you please link the tutorial or give us some more information on what error it is showing?

Thanks!
See full post 

Technical Discussion » initial state of a sop flip fluid?

User Avatar
pranesh arry
19 posts
Offline
 March 30, 2024 12:27:41
Hey Patar,

Try connecting your initial points to the fourth input of the Sop Flip Solver.
See full post 

Mardini 2024 » Day 11 | VFX | Vellum Brush | Image

User Avatar
pranesh arry
19 posts
Offline
 March 11, 2024 22:41:39
Day 11: Vellum brush sop.
Here is the clay sculpture I have been working on using this tool.

Made with Greyscalegorilla+
Edited by pranesh arry - March 12, 2024 05:59:13
See full post 

Mardini 2024 » Day 10 | Lookdev | Karma Physical Sky | Image

User Avatar
pranesh arry
19 posts
Offline
 March 10, 2024 21:10:29
Day 10: Karma Physical sky
I created this sky by stacking multiple physical sky nodes.


See full post 

Mardini 2024 » Day 9 | Lookdev | Background Plate | Animation

User Avatar
pranesh arry
19 posts
Offline
 March 9, 2024 22:58:34
Day 9 - background plate lop
I did something different for this one, using two background plate lop nodes, one for the painting and the other for the final comp.
Thanks






Edited by pranesh arry - March 9, 2024 23:03:58
See full post 

Mardini 2024 » Day 8 | Lookdev | Karma Fog Box | Image

User Avatar
pranesh arry
19 posts
Offline
 March 8, 2024 21:50:31
Hey there!
Day 8: Karma Fog Box
I tried to make the fog look like underwater with this one.
So there are two separate Fog boxes here, one for water, and one for indoor.
See full post 

Mardini 2024 » Day 7 | Lookdev | Karma Material Builder | Image

User Avatar
pranesh arry
19 posts
Offline
 March 7, 2024 20:32:44
Day 7 - Karma material builder
A little chameleon!
It was made completely inside of Houdini.
Thanks!







Edited by pranesh arry - March 9, 2024 23:06:16
See full post 

Mardini 2024 » Day 6 | Lookdev | Material Linker | Image

User Avatar
pranesh arry
19 posts
Offline
 March 6, 2024 16:52:18
Day 06 - Material linker
For today's submission, I made "The Great Linker"!
I am quite happy about at how well this node worked, actually pretty good.
All elements (except AMD Materials) were made inside Houdini.
I hope you guys like my submission 😃
Edited by pranesh arry - March 6, 2024 16:59:26
See full post 

Mardini 2024 » Day 5 | Lookdev | Light Mixer | Image

User Avatar
pranesh arry
19 posts
Offline
 March 5, 2024 23:49:04
Hey there!
Here is my submission for day 5 - Light mixer LOP
One of my favorite lops in Solaris.
Hope you guys like my submission!
See full post 

Mardini 2024 » Day 4 | Lookdev | Layout | Image

User Avatar
pranesh arry
19 posts
Offline
 March 4, 2024 19:59:07
Hello again!
Today I made a World War trench using Layout Lop.
This one had potential, unfortunately, I had only about 5 hours to work on it.
As always, the Layout nodes are marked in red in the screenshot.



Edited by pranesh arry - March 9, 2024 23:07:29
See full post 

Mardini 2024 » Day 3 | Geometry | Scatter & Align | Image

User Avatar
pranesh arry
19 posts
Offline
 March 3, 2024 18:03:54
Day 3 Scatter and Align:
Created a popular Indian snack called "Boondi ke laddo"
The Scatter and Align nodes are marked with red in the network screenshot attached.
All elements are modeled inside Houdini.
See full post 

Mardini 2024 » Day 2 | Geometry | Topobuild | Image

User Avatar
pranesh arry
19 posts
Offline
 March 2, 2024 19:54:54
Hey there!
Here is my day 2 submission, a race car made using topobuild nodes.
I started a little late on this one, I wanted to render an animated version of this.
This is my first time using the Topobuild node, most of the model is made using this node (I'd say about 90%-ish).
The TopoBuild nodes are marked red in the node network screenshot for readability.
Edited by pranesh arry - March 2, 2024 19:56:04
See full post 

Mardini 2024 » Day 1 | Geometry | Spiral | Image

User Avatar
pranesh arry
19 posts
Offline
 March 1, 2024 19:03:00
Hey there!
Here is my day 1 Mardini Submission:


Here are the relevant screenshots (Spiral nodes are marked with red color):




Edited by pranesh arry - March 9, 2024 23:08:25
See full post 

Solaris and Karma » Motion vector AOV in Karma

User Avatar
pranesh arry
19 posts
Offline
 June 6, 2023 13:05:18
arx_anima
the karma node or the karma standart rendervars node has motion vectors and velocity aov as default to check.
We used them already in production and they work fine, they do not use primvars but a ray level check
ray:motionvector
ray:velocity

Hey there,
I tried checking both the motionvector and velocity in the karma render node, however I still get a blank output. Am I missing something?

Thanks!

See full post 
  • Quick Links
Search links
Show recent posts
Show unanswered posts
PRODUCTS
  • Houdini
  • Houdini Engine
  • Houdini Indie
LEARN
  • Talks & Webinars
  • Education Programs
SUPPORT
  • Customer Support
  • Help Desk | FAQ
  • Documentation
  • Report a Bug/RFE
LEGAL
  • Terms of Use
  • Privacy Policy
  • License Agreement
  • Accessibility
  • Responsible Disclosure Program
COMPANY
  • About SideFX
  • Careers
  • Press
  • Internships
  • Contact Info
Copyright © SideFX 2025. All Rights Reserved.

Choose language