I was excited for today and excited by what I did, but then this has been my past two hour. Something is majorly wrong with the new redshift update. Will post a still as soon as I figure it out.
(something was broken within the camera motion blur/DOF. Needed to replace the redshift ROP node and used a new camera..)
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MARDINI Daily Challenge 2021 » Day 25 Image | Creatures | Buzz
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- dotsimulate
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MARDINI Daily Challenge 2021 » Day 24 Animation | Creatures | Eat
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- dotsimulate
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Called this one really close. I hope you enjoy the frames I managed to get rendered\
edited as vimeo didn't give me a link until 12:01
edited as vimeo didn't give me a link until 12:01
Edited by dotsimulate - March 25, 2021 00:02:00
MARDINI Daily Challenge 2021 » Day 23 Animation | Creatures | Sleep
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- dotsimulate
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Was hoping to add some COP magic with a sky in the background but all is well. Creature week is fun.
MARDINI Daily Challenge 2021 » Day 22 Animation | Creatures | Crawl
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- dotsimulate
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MARDINI Daily Challenge 2021 » Day 21 Image | Creatures | Run
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- dotsimulate
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Today went so well until it didn't. Made the mistake of speeding up my OBJ biped at some point and without updating the KineFX retargeting. It auto updated after a crash and now the timing is wacky. I am currently re-simulating and might still post the animation if its not too late.
MARDINI Daily Challenge 2021 » Day 20 Image | Worlds | Hidden
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- dotsimulate
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MARDINI Daily Challenge 2021 » Day 19 Image | Worlds | Rural
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- dotsimulate
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10/10 wouldn't recommend riding this ferris wheel. Constraint driven physics but don't have enough time to show it off in motion.
MARDINI Daily Challenge 2021 » Day 18 Animation | Worlds | Modern
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- dotsimulate
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MARDINI Daily Challenge 2021 » Day 17 Animation ( + Images since the other thread is giving an error) | Worlds | Sci Fi
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- dotsimulate
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MARDINI Daily Challenge 2021 » Day 16 Animation | Worlds | Fantasy
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- dotsimulate
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Day 16. Today was a rough one. The render was remarkably fast though... mostly because I didn't have my cloud object display flag on... tomorrow is a new day.
MARDINI Daily Challenge 2021 » Day 15 Animation | Worlds | Medieval
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- dotsimulate
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MARDINI Daily Challenge 2021 » Day 14 Animation | Worlds | Ancient
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- dotsimulate
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Was having too much fun world building... imagine that. Here is a test from early because the still image I wanted to render didn't agree with my graphics card.
MARDINI Daily Challenge 2021 » Day 13 Animation | Nature | Grass
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- dotsimulate
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Lets call this 'the other side of the fence watching the grass grow greener...' or something like that.
MARDINI Daily Challenge 2021 » Day 12 Animation | Nature | Valley
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- dotsimulate
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MARDINI Daily Challenge 2021 » Day 11 Animation | Nature | Wave
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- dotsimulate
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MARDINI Daily Challenge 2021 » Day 10 Image | Nature | River
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- dotsimulate
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Day Ten was full of crashes and redshift errors, and ended with a lack of internet! My goal was to get an animation out but I knew that wouldn't be possible with this much flip. The image/project was completed by midnight, although I am giving myself no time for error with these challenges.
edited to add png for online preview (feat COPnet color correction)
edited to add png for online preview (feat COPnet color correction)
Edited by dotsimulate - March 11, 2021 00:28:46
MARDINI Daily Challenge 2021 » Day 9 Animation | Nature | Beach
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- dotsimulate
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MARDINI Daily Challenge 2021 » Day 8 Animation | Nature | Mud
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- dotsimulate
- 65 posts
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if you use concrete, mud becomes stone... but you need to get the mix right...
Day 8: a muddy wall, with not quite enough concrete.
Day 8: a muddy wall, with not quite enough concrete.
MARDINI Daily Challenge 2021 » Day 7 Image | Nature | Stone
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- dotsimulate
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MARDINI Daily Challenge 2021 » Day 6 Animation | Motion | Flow
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- dotsimulate
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