Curve Input HDA to Unreal

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I have an HDA to generate some rock formations. This utilizes a closed curve input to select points on a grid that allow me to generate my rocks. The problem is that whenever I make an HDA and put it in unreal, I get this error and there is no result.


LogHoudiniEngine: Error: Hapi failed: HAPI Error: Trying to get an input curve info on a non-input curve (D:\Nightly20.5CMake\dev\engine\unreal\5.4\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngine\Private\HoudiniSplineTranslator.cpp:270)


Here is what my curve input looks like inside unreal.


Here is what the curve input generates inside Houdini.


Any help would be greatly appreciated! Thank you all in advance.

Attachments:
unreal_image_example.png (1.1 MB)
houdini_image_curve_example.png (1.4 MB)

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