Texture frames from video thru COPs or TOPs or other?

   500   3   1
User Avatar
Member
14 posts
Joined: Jan. 2019
Offline
Hello
I am trying to map images on parts of an object (like multiple small TV screens on my surface) and would like to use my video clips directly from MP4 video files .

I know i can use individual frames if i export my video clips as seperate files using $F in my material's texture, and i know i could also use ffmpegextract in TOPs or VideoFile import in COPs (copernicus), but i am missing something in outputting this COPs or TOPs to my texture channel in my materials...

What would be the better, simpler way of doing this?

THANKS

Pierre D
Pierre D
User Avatar
Member
49 posts
Joined: Oct. 2021
Offline
use "op:/cop/linktoyourout" in your texture path
Wow factor
User Avatar
Member
14 posts
Joined: Jan. 2019
Offline
Thank you very much.
Pierre D
User Avatar
Member
14 posts
Joined: Jan. 2019
Offline
Excuse my noobness on this, but as you suggested (op:/cop/myOutput) works fine, i can see the frames of the video correctly mapped on my object in the scene view, but when i render it in render view, the image is not rendered, stays offwhite.
Any suggestion welcome



Edited by Bullfrogger - Aug. 13, 2025 18:41:27

Attachments:
RenderView_NotOK.png (544.0 KB)
SceneView_OK.png (777.2 KB)

Pierre D
  • Quick Links