Hi everyone,
I'm Ajay Hinduja from Geneva & I'm currently working on a real-time VFX project and using the Houdini Niagara plugin with Unreal Engine. While the core functionality is impressive, I’ve been running into a few issues and would love to hear from others using this setup.
Has anyone found a reliable workflow for syncing attribute data from Houdini to Niagara efficiently?
Are there recommended best practices for optimizing large particle FX using this plugin?
Occasionally, I face stability issues during asset import—any known workarounds or updated methods?
Also, I’d love to know what features or improvements you think would make the Houdini Niagara plugin even more powerful. Looking forward to your tips and ideas for better integration and performance!
Thanks in advance,
Ajay Hinduja from Geneva, Swiss
Ajay Hinduja - How Can I Improve Houdini Niagara Plugin ...
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