OKLCH color ?
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- Gaalvk
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- 17 posts
- Joined: March 2025
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A question for the developers: you guys are implementing a lot of good and new things. Copernicus for 2D textures is proof of that. But since you've made such a significant step forward in textures, why not add a color selection tool like OKLCH color? I'm talking specifically about the color and gradient selection stage? This doesn't interfere with rendering, ACES, or any other nodes or processes. The output is still RGB; you just need to do OKLCH calculations and clamp them.
Edited by Gaalvk - yesterday 13:30:09
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