When I draw textures using Labs_Unreal_Pivotpainter, mysterious data appears in the top-left corner at (0,0), preventing the mesh from rotating properly.
The reference video I used didn't include this data.
I tried it in Houdini var 21/20.5/19.0.
If anyone knows what's causing this, I'd really appreciate your help.
I'm having trouble with Labs Unreal_Pivotpainter
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- btj
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