In this video, I quickly go over my full game art pipeline for character and environment assets:
https://youtu.be/brbSq54dGI8 [youtu.be]
Game Art Pipeline for Custom Game Engine
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- eitch
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- Homps1982
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Looks interesting, I’m always curious how others structure their pipeline, especially for custom engines. For me the tricky part is usually getting assets optimized and consistent when moving from modeling to engine integration. Would be cool to see how you handle things like LODs, textures, and export workflow.
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