Hi SideFX team, In Copernicus, the current Chromatic Aberration node behaves mostly like a simple RGB channel offset. It separates the channels, but the result often looks too sharp and “digital”.
Could you please consider adding an optical-style chromatic aberration mode, where the channels are not only shifted, but also blurred/spread? In real lenses the color fringing near the edges is usually soft rather than three crisp displaced outlines.
I understand that it’s possible to build a custom asset/network to achieve this (I’ve demonstrated the result in the attached image), but it would be great to have this as a built-in, standard feature of the node. That would make Chromatic Aberration much more practical for everyday look-dev and compositing tasks.
Thanks!
Feature Request: Improve Chromatic Aberration node
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- SerQ
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- Tom_SideFx
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