Bake displacement and dicing into my mesh

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Hey guys,

I'm using a flat grid as the soil for my environment. I texture bomb my texture and displacement a lot so we don't see any repetition.

I'm dicing it in the render and apply the displacement. The problem is that now, the points that I scatter on my flat grid aren't on the same position as my points with displacement.

Is there any way to easily get the diced & displaced mesh by Karma in SOP ?
Since I'm doing a lot of texture bombing, I can't just apply the one displacement in SOP and get the same result.

Thanks guys!
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