Hey guys,
I'm using a flat grid as the soil for my environment. I texture bomb my texture and displacement a lot so we don't see any repetition.
I'm dicing it in the render and apply the displacement. The problem is that now, the points that I scatter on my flat grid aren't on the same position as my points with displacement.
Is there any way to easily get the diced & displaced mesh by Karma in SOP ?
Since I'm doing a lot of texture bombing, I can't just apply the one displacement in SOP and get the same result.
Thanks guys!
Bake displacement and dicing into my mesh
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- tq_stn
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