I'm using TOPs to load GLTF files, setup render paths and commit the renders.
The problem I encountered is: How do I include the slapcomp into the final output?
I want to avoid (if possible) first rendering out exr files to disk and then running those through a cop network. I would like to apply the slapcomp right when it renders and just output the final composited jpegs.
I have prepared a hip file for this forum where instead of loading GLTFs I just randomly rotate the test pig geometry and give it random colors. The output file name is also a random number. I tried to solve my problem by targeting a rop image output in the slapcomp but that doesn't work.
Here is the video of my setup/problem:
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