Hello,
I'm running into an issue where normal maps render completely differently in Houdini Vulkan compared to Karma. The shading results suggest that one renderer is expecting a channel Y+, while the other might be Y-.
Is this a known inconsistency between the viewport renderers?
Screenshots are attached for comparison. Any insights would be appreciated!
Inconsistent Normal Map evaluation: Houdini Vulkan vs. Karma
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- Sebastien_Rousseau
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- Joined: Aug. 2018
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