getting metaballs out of isooffset?

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I have a bunch of pieces of geometry (from a voronoi fracture) and I want each one of the pieces to turn into a metaball representation. My first attempt was to scatter points and use a copy sop, but that doesn't really give me accurate representation of the pieces without having a lot of points (making it super slow!).

Since the isooffset sop has a metaball mode, I was wondering if there's a way to get the metaball representation as output. I need this so that I can merge the pieces together at some point.

Is there a way to do this?
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This will help for sure! Thanks. Now I just have to figure out how to get this to work with N amount of volumes (since I have a volume primitive for each of the voronoi pieces).
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Foreach SOP?
http://vimeo.com/user7871222 [vimeo.com]
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