crowds- locomotion node

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Joined: Feb. 2009
Hey all,

When baking out an anim clip there is an option to specify the locomotion node to convert the anim to “inplace”. This correctly zeros out the anim.
I see in the docs that the locomotion anim gets saved.

My question is..
Does this saved locomotion (associated with a clip) automatically get used
by the crowd system when it retimes and blends the anim?
If so.. how does this fit in with setting the “inplace Gate Speed” ?

I've been struggling to understand how to correctly bends between clips that have varying locomotion speed across the length of a clip. Relying on the particles speed to purely control that locomotion (losing the original locomotion) seems to be inaccurate.

What am i missing?
Any help is much appreciated!
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