build a custom flip "upres" tool

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Joined: July 2007
Hello Houdini Masters

I am building a custom flip upres tool for fluid ,this way it can save a lots of RAM and I found the final results have more detail than original after meshing particles.

but I encounted a problem, the upres flip' boundary cannot get updated well, and I have no idea how to do that ?

can anybody have a look?

if SESI's engineers here can help that would be much appreciate.

files attached.

vlcsnap-error082.png (125.2 KB) (2.7 MB)
ship_upvel30_v6.hiplc (13.5 MB)

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