Smoke doesn't fill all of the object
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- Br Shooter
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- Jose Zalez
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Hey!
Checked your scene and I just increased the detail on the volume collision increasing the uniform divisions up to 60 or more and worked fine.
Maybe increase the buoyancy or add some velocity to make it fill faster.
Good luck!
Checked your scene and I just increased the detail on the volume collision increasing the uniform divisions up to 60 or more and worked fine.
Maybe increase the buoyancy or add some velocity to make it fill faster.
Good luck!
Edited by Jose Zalez - Dec. 4, 2018 18:28:45
Vimeo: https://vimeo.com/josezalez [vimeo.com]
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- Br Shooter
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I have increased Uniform Divisions to 60, but not much different after that.
In my opinion, the shape is too sharp, I changed the padding to 0.03, the smoke got stuck before reaching the end.
(padding 0.01 or 0.02 gave me a really weird simulation)
I change the position of Smoke Sphere but Bouyancy doesn't fonction well with this shape, but smoke can't reach its bottom.
Thank you for your suggestions
In my opinion, the shape is too sharp, I changed the padding to 0.03, the smoke got stuck before reaching the end.
(padding 0.01 or 0.02 gave me a really weird simulation)
I change the position of Smoke Sphere but Bouyancy doesn't fonction well with this shape, but smoke can't reach its bottom.
Thank you for your suggestions
Edited by Br Shooter - Dec. 5, 2018 08:42:41
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