How to get the transform information of an HDA

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Hello, I have an HDA place in Unreal which has transforms on it.
When doing a session sync I can see that transform information on the geometry node, but I can't see a way of being able to access that information within my digital asset. Does anyone have any ideas as to how I'd go about doing that, or even if it's doable?

Thanks in advance!

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If anyone else comes across this problem, you can just reference those values like this

ch("../../rx")
ch("../../ry")
etc...
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