multiple vellum object workflow

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Hi everyone, I need help with a problem that's been blocking me for a few days now.

I should do a simulation of 2 different vellum objects colliding with each other and simultaneously colliding with a wall.

Essentially the simulation is composed of 1 vellum strut softbody, wrapped by a second vellum object which functions as a "skin" for the vellum strut softbody.

both are then simulated and will have to collide with this wall.

The problem comes with the collision with the wall.

Apparently the skin cannot collide well because it finds itself in the middle of 2 colliders (the softbody and the wall) which do not calculate everything well.

Someone have any suggestions fo this problem?
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I've attached a sample file and some screenshot to explain the problem.

As you can see the "skin" mesh pass trough the box and the collision is not calculated properly.

What i am trying to achieve is a very accurate collision for the skin between the 2 oject, especially when it touch the edges of the box.
Edited by demonsd_miles17 - April 26, 2024 11:39:25

Attachments:
houdinifx_UKO4onaBUW.png (920.8 KB)
36vq81LWgj.png (797.3 KB)
vellum.hipnc (2.7 MB)

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