Destruction project. I've made a procedural barn and silo to start with. I had a reference for this project as well, so I fractured my building to match my reference destruction as much as possible. For the beams I mostly used glue constraint, for the roof and the wall I was using Hard and Cone constraints to achieve that folding look. For the hay particles First I have made a smoke simulation, and then I used particles with pop advect by volume to control that swirly look.