Bioma: An Alternative Procedural Locomotion Tool

Almost 3 years ago I took a break from my professional life to embark on the crazy idea of doing an MFA in Visual Effects at the Savannah College of Art and Design. Last week I culminated the program after a lot of personal and financial sacrifice, but as much intellectual gain and fulfillment.
At the conclusion of this journey, I also completed my MFA thesis: Bioma, an alternative procedural locomotion tool developed in Houdini. A system comprised of 2 types of fantastical creatures I designed and gave life to that hunt and avoid each other without any sort of keyframe animation.

If you'd like to know more about this project, feel free to follow this link to the blog on my website:



Procedural Artist and FX TD

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